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  • About Us
  • Founder
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  • The Vision
  • Design Team
  • Culinary Team
  • The PALS
  • Hattie Mae's Book Series
  • Product Partnership
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  • Contact Us
  • More
    • Home
    • About Us
    • Founder
    • The Project
    • The Vision
    • Design Team
    • Culinary Team
    • The PALS
    • Hattie Mae's Book Series
    • Product Partnership
    • News
    • Contact Us
  • Home
  • About Us
  • Founder
  • The Project
  • The Vision
  • Design Team
  • Culinary Team
  • The PALS
  • Hattie Mae's Book Series
  • Product Partnership
  • News
  • Contact Us

THE PROJECT

Vision

Development Vision 


As one who is passionately dedicated to the cause of bettering young people via education, technology, and entertainment, I am deeply honored to present the development project Harvest Gardens “Adventures in Learning”.


 Harvest Gardens "Adventures in Learning" is on the road to become the world's first company to educate children about proactive methods to control Type 2 diabetes (T2D) and help eradicate Childhood Obesity a worldwide Epidemic.  


The EnVision Center is an integrated health and dietary curriculum footpath designed to teach through the eyes of our animated characters. 

What Makes Us Different?

Food Science, STEM and Distance Learning 

 

 Harvest Gardens “Adventures in Learning” has developed a unique program that tackles the childhood obesity epidemic by creating a “theme” indoors park that specifically focuses on health, wellness, and nutrition to enhance our young visitors and their parents in seeking out learning tools to promote a healthy lifestyle.


We define “seeking out learning tools” as combating existing sedentary lifestyles, and engaging participants by giving them a broad selection of compelling activities that also provide fun, promote new knowledge, and are designed to increase overall competency. 


To the best of our knowledge, no other theme park indoors or outdoors exists in the world like Harvest Gardens, “Adventures in Learning” making us the first, and in a class by itself. 

Our Design Thoughts

Education and Technology 


Our educational and technology design team will work to develop a well-structured footpath which consist of the following: 


Develop an educational and technical model to support a sustainable plan that will supply the tools for teaching practical appetite learning skills (PALS) throughout the EnVision Center.


Define an educational and technology prerequisite for planned activities. 


Design information on the needs of developing the buildings’ educational and technology assets.


Design a plan that will support the educational and technology applications in combination with required lifecycle refresh needs. 

Strategy

World Class Design Team

  EPIDEMIC OF CHILDHOOD OBESITY


The epidemic of childhood obesity is recognized as one of the leading public health threats of the 21st Century. The economic consequences of this epidemic will diminish the quality of life of millions of children and lead to unsustainable burdens being placed on an already strained health care system. 


The epidemic is not simply the end result of poor decisions and unhealthy behaviors at the individual level; it is a symptom of a number of broken systems and increasingly. 


In 2009 to present, I developed a programs to help eradicate Childhood Obesity. Harvest Gardens "Adventures in Learning" Developmental Approach to Obesity Prevention includes a focus on three core elements. 


 Common Factors, Family Factors and Child Factors. These core elements are the backbone of our education program coupled with other teaching tools to educate our visitors. Harvest Gardens Adventure in Learning will include the Children’s Envision Center and Activity Park.



World Class Design Team

World Class Design Team

World Class Design Team

Amusement and Theme Park Designers 


Our design team believes every incredible experience begins with a great and compelling story.


Our designers will draw on their decades of knowledge to make Harvest Gardens "Adventures in Learning” one of the most exciting adventures for children. 


Our design team has aided numerous entertainment and hospitality development initiatives, including Disney, Universal Studio, LEGOLAND, Apple, Amazon, Universal, 

DreamWorks, Smithsonian Institution to name a few. 



Animated Characters

World Class Design Team

World Class Design Team

Character Center

 

Our program is based on our character Hattie Mae and her friends [pals]. 


Hattie Mae and her [pals] will integrate their modeling of authentic play and dietary choice in all aspects of programing. 


Research shows that animated cartoon characters such as brand mascots and licensed media characters are key marketing tools used by food companies to attract children to their products. 


Animated characters can be cultivated and used to help a child refine social and critical thinking skills that will support healthy relationships with themselves and others throughout their lives. 


Harvest Gardens "Adventures in Learning"  will allow students to see how she reacts in a tough situation and how she overcame a personal struggle. 


Hattie Mae and her PALS will model, encourage, and promote wiser and healthier choices in an atmosphere that is fun and engaging.




Harvest Gardens "Adventures in Learning"

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